Hi guys
S trying to import a raw file from blender and all i get is spikes that look nothing like the image.
Can someone who has done this sucessfully help me out here is what i do.
1 choose material shadeless
2 texture choose blend
3 choose vertical
4 ramp color alpha to 1
5 chose x,y,z all to z
6 export as raw file
7 in unity height and width are set at 1 not sure what to do here any amount i put in is a mess
no idea where to set the resolution in blender for the height map
Please describe more clearly what the desired end result is. I’m not sure what you are trying to do here. Do you want to create a .raw heightmap from a model that you made in blender and import it into unity as a terrain?
Mesh geometries don’t match when importing heightmap from Blender into Unity. If you import a saved heightmap from Unity you get a python error message in Blender.
I figured it out thx. The height and width they ask for on import are not the dimentions of the mesh but the resolution . Still can only work with 8 bit though gimp doesn’t have a 16 bit raw export:( so the maps look kinda bad.