Blender to unity ik issue

Hey guys

So I imported my animation from blender to unity, everything works fine expect for the legs ,the legs are rotating and moving in the wrong direction, i don’t why this happened but I think it has to do with the blender ik

Can someone please help me out on how to import blender ik animation to unity without distortion

Hi,
Is it a humanoid (=matches Unity human configuration) you set up as a humanoid rig when you imported your animation?

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Yes I setup up as humanoid rig but it is still misbehaving

Did you try to put a slight bend to the legs? It sometimes used to help. And also check the Rig configuration and how it looks like (Import settings/Rig/Configure.)

I Have fixed it Yeeeeees, all you need to do is before you start creating keyframes in Blender3d make sure to switch to object mode then select all bones and the click ctrl A and apply location /rotation /scale… … …

Fixed thanks for your reply broooo