So I imported my animation from blender to unity, everything works fine expect for the legs ,the legs are rotating and moving in the wrong direction, i don’t why this happened but I think it has to do with the blender ik
Can someone please help me out on how to import blender ik animation to unity without distortion
Did you try to put a slight bend to the legs? It sometimes used to help. And also check the Rig configuration and how it looks like (Import settings/Rig/Configure.)
I Have fixed it Yeeeeees, all you need to do is before you start creating keyframes in Blender3d make sure to switch to object mode then select all bones and the click ctrl A and apply location /rotation /scale… … …