Hey guys im trying to import a model to Unity with a texture on it, but when i add it to Unity the texture is gone, how do i fix this?
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What format? FBX? Obj? Obj importer is in trouble with more than one material. How many materials? Is the model unwrapped and textured at all? Procedural textures does not transfer …
Format is .blend
1 material
I added the texture but right clicking the object and going to textures, setting type to Image or Movie
Thats all, anything wrong?
Obviously, because the texture does not arrive ![]()
I cannot see what though. An example would be good. Mh, have you tried to go across FBX instead the direct pipeline? How`s the result looking then?
ok, iv tried exporting as these types:
.blend
.obj
.fbx
.dae
None of them get the texture?
I cant think of anything that could fix this.
Then the problem resides in Blender. My guess is that assigning the texture has failed at one point. Blender´s material editor is unfortunately a bit odd to use. Try this: select the new texture in the UV/imageeditor, then enter the edit mode of your mesh, and select all affected faces. And then this texture should be assigned to the selected geometry.
I dont have any idea how to use the UV Editor at all… Im so confused
That would explain your trouble ![]()
It`s a bit too much to explain it all here. I would suggest to have a look at a UV mapping tutorial.
Yeah, go look up a UV mapping tutorial. The blender material editor is not very useful for import into unity (aside from baking things).
I might watch some tutorials in the future, but has maya got anything better? Because i have seen a map modeled in maya and its pretty good, and i dont know how to make maps in blender so yeah, i might try maya before i look at the UV mapping tutorial, thank you though ![]()