Blender to Unity Importing with textures help?

Hey guys im trying to import a model to Unity with a texture on it, but when i add it to Unity the texture is gone, how do i fix this?
:face_with_spiral_eyes::face_with_spiral_eyes:

What format? FBX? Obj? Obj importer is in trouble with more than one material. How many materials? Is the model unwrapped and textured at all? Procedural textures does not transfer …

Format is .blend
1 material
I added the texture but right clicking the object and going to textures, setting type to Image or Movie

Thats all, anything wrong?

Obviously, because the texture does not arrive :slight_smile:

I cannot see what though. An example would be good. Mh, have you tried to go across FBX instead the direct pipeline? How`s the result looking then?

ok, iv tried exporting as these types:

.blend
.obj
.fbx
.dae

None of them get the texture?
I cant think of anything that could fix this.

Then the problem resides in Blender. My guess is that assigning the texture has failed at one point. Blender´s material editor is unfortunately a bit odd to use. Try this: select the new texture in the UV/imageeditor, then enter the edit mode of your mesh, and select all affected faces. And then this texture should be assigned to the selected geometry.

I dont have any idea how to use the UV Editor at all… Im so confused

That would explain your trouble :wink:

It`s a bit too much to explain it all here. I would suggest to have a look at a UV mapping tutorial.

Yeah, go look up a UV mapping tutorial. The blender material editor is not very useful for import into unity (aside from baking things).

I might watch some tutorials in the future, but has maya got anything better? Because i have seen a map modeled in maya and its pretty good, and i dont know how to make maps in blender so yeah, i might try maya before i look at the UV mapping tutorial, thank you though :slight_smile: