So i made an go kart and wanna look into unity how it looks like. But when i exported it as an FBX file and did everyting that i could found online to export it properly. It is just an parent object with its name and nothing inside it. Ive been googleling for 5 hours now as well as searching on youtube.
This can be anything from scaling to some property in Blender.
What I would do is figure out if its a Unity problem or has something to do with Blender.
Basically, try to scope down your problem by removing all potential causes.
What happens for example if you:
try to export only one part of the cart (lets say the wheel for example)
try to export a simple Cube from this Blender file
try to export a simple Cube from another Blender file
uncheck the selected objects box in your exporter window
What you also can try is to save a copy of your Blender file in your assets folder since Unity automatically does an export of Blender files to a hidden FBX. The only drawback is that you do some tweaks in the Unity folder to also get animations running if applicable.
Sorry for the late reply, @ShadowUser19 I had a few times before that I needed a Blender object (Triangles) And it worked fine I tried to scale it and such, is there some sort of program I can run it through before I put it into unity? Like a middleman // Another reliable animate program?
@RubenVanOostveen I don’t know what you exactly mean, but maybe you can check what happens in Unreal or if you are willing to go for paid or trial software, then you can check what happens in Maya.
Personally I don’t use the exporter & I let all the export happen automatically by simply placing my Blend file in the assets folder. For me this has the benefit of almost immediately being able to check the result of my edits continuously in Unity without the hassle of messing with export settings each time I want to change something.
Unity worked perfectly for Blender 2.79, but since Blender 2.8 something has changed in the Unity settings which forces me to update a script in the Unity folder called Unity-BlenderToFBX.py after each Unity update for animations to also work:
@RubenVanOostveen
Maybe you need to put the object in blender, go into edit mode, select all of the faces on the object, and then flip or recalculate the normals on the object.
Or in unity, it might be a material/shader bug problem. If you can select the object even though it is invisible, select it, then change the material/shader on the object, to another shader/material. Doing that might make the object visible again.