Hello everyone. I seem to be having an issue with the Material pipeline in Unity 5.
Please forgive the unfinished model.
As you can see, I’ve set up two Materials in Blender. “Bitmap” and “Specular”
Bitmap is the surfaces, Specular is the edges of the table, as I want them to be shiny.
Bitmap has an image in it, and Specular does not.
Material 1 and Material 2 respectively!
When imported by Unity 5, the Materials suddenly have odd names and are also backwards. You’ll notice that Bitmap is now a different name, and does not come in with the Image by default. Not only is this incorrect, but this new “Bitmap__Mall_Display_Table_diffuse.png” is not the correct surfaces of the model. It is the sides of the table. “Mall_Display_Table_diffuse” does not the image loaded despite being the correct faces of the model.
In other words
Bitmap material
- became “Mall_Display_Table_diffuse”
- does not have the image in it by default
Specular material
- became “Bitmap__Mall_Display_Table_diffuse.png”
- loads an image it was not assigned by default
Any insight into this madness would help.

