Or even more reliable, place your .blend file in your Unity project folders and it’s going to be imported automatically. Blender’s fbx exporter is going to be used with settings that are proven to work.
If you still encounter the same issue, you may show some screenshots or the .blend file.
I tried in all formats and I still had the problem.
it’s exactly like this, and according to the guy I need to make a script. I don’t really know the details of said script so if someone could give me an example it would be appreciated. Or if I’m completely wrong let me know and tell me how to fix it.
I’ve had this problem before. I my case it was a matter of the normals of the invisible faces pointing the wrong way. Perhaps this is the cause of your problem?
If its not the normals it could be that you didn’t have all the objects selected in Blender when you saved the file.
By default (I think) the FBX exporter that Unity invokes when you save a .blend only exports selected objects. There is a menu in Blender that lets you change the defaults and save them as presets.
That’s true. An alternative to it is to already make sure that the normals are correct in Blender. In edit mode, select all the vertices - press the ‘a’ key until that is the case - then press ctrl-n. That work in nearly all cases.
Hi - the technique of putting the .blend file in the project folder didn’t work for me.
Unity 3.5, Blender 2.6.3a I know that this used to work and even update automatically - too bad no longer…
I’m working on my Blender-Unity pipeline - the technique of selecting the objects to be exported helps, also using older versions of Blender because the fbx export in the newer builds of Blender has been crashing my Mac- OS 10.7.4