Blender to Unity, Move Individual Bones by script

Hi all!

I want to make my character look at you when near them by rotating their head bone.

I can successfully import my blend file along with the animations for my character in Unity. The only problem is that I don’t see individual bones imported.

Basically it imports an armature, a model, and the animations, but it won’t import individual bones.

I want to rotate the head bone by script in C#. In blender the bone is called Head, but it doesn’t appear anywhere in Unity, nor any other bone. All I can do at the moment is make animations in blender.

How would I do this?

Thanks in advance

1 Like

Have you found a solution? I need it, too.