Hi all!
I want to make my character look at you when near them by rotating their head bone.
I can successfully import my blend file along with the animations for my character in Unity. The only problem is that I don’t see individual bones imported.
Basically it imports an armature, a model, and the animations, but it won’t import individual bones.
I want to rotate the head bone by script in C#. In blender the bone is called Head, but it doesn’t appear anywhere in Unity, nor any other bone. All I can do at the moment is make animations in blender.
How would I do this?
Thanks in advance