Hi. I just imported a mesh into Unity from blender and there were two problems.
1.The mesh has no colliders. My character walks right through it. If you use a Unity collider, it just puts a big box around it. Is there a way to put a collider on it in blender, or Unity where the collider is the shape of the mesh?
- It is see through. In Blender it looks solid, but in Unity I can see right through it. Can soomeone help me fix this?
I’m using blender 2.57 and imported the mesh as an fbx file. Thx!
Thanx guys. I figured out the first one with some fiddling around. Andfound some bigger problems on the second one. When I import the object (either as fbx or 3ds) it is missing the actually faces. If I import like a plain Icosphere (I didn’t even edit it all) There will be a whole bunch of holes in it where there are faces missing. I’d really appreciate it if someone could explain this to me. Thank you.
Maybe you can upload the blender file or make some screenshots of the problem?
I just cant image how this can happen 
geneziz
Hey, i have a problem when i export my model into unity from blender using the GLTF export. Supposedly the model was supposed to come with the applied materials and textures made in blender for unity, but when I export it doesn’t work, does anyone know if I have to do any blender procedure before exporting?