Blender to unity. Questions on workflow?

Is it better to rig and create animations straight from blender? or should I save the rigging and character animations for unity?

Is there anything I should know or should consider while converting things from blender to unity?

Is lighting something I should worry about inside Blender or is that also something I should save for unity?

Thanks.

You can’t rig and animate characters in Unity. It has to be done from another application.

I think your previous question shows that you still have a lot to learn about Unity and what it can and cannot do. I think it’s a good idea to start with shoring up your knowledge in that area.

You’re 100% correct. I know almost nothing about unity, and vast amounts about blender.

this helps clear things up as well. Thank you.