Blender To Unity Texture Problem

Hi everyone,

I’ve just started creating my own models for my game instead of just downloading them and I’m using Blender 2.59.

I have created a basic set of stairs and applied a wooden texture.

It looks great in blenders render view but when I open it in Unity and assign the texture, it gets colored brown (just 1 color from the texture)

Blender:

Unity:

I’ve had a look around and can’t seem to find how to fix it :frowning:

Did you uv map it ?

Thanks for your reply ivanzu :slight_smile:
I’ve tried this from Wikibooks

But nothing seems to happen.
I’ve currently got The UV Window with my wood texture and my stairs unwrapped and placed on the texture but what do you do after that?

export the uv map in png format .Then export the whole model again and put it again in unity, set the uv map to materials in unity and it should work.Can you take the screenshot of your uv map in blender?

How do you export the UV Map? Do you go to UVs->Export UV Layout ?

Heres my UV Layout

Yes if you want i can uv map it for you.

You don’t need to export the UV layout, just re-export the object (the UV information is stored as part of the object).

:smile: I’ve just exported it nd it works great
Thanks for your help ivanzu niosop

1 quick question, is there anyway to change the UV layout to something more square instead of the current shape?

Yes use seams or cube uv .

Sorry for being a pain lol
but how do you do that :slight_smile:

Do you have a skype so i can show you how to do it via share screen option?

A quick search for “blender unwrapping tutorial” in youtube should give you a ton of unwrapping tutorials.

Sorry I haven’t gt skype, thanks anyways

Got a few vids, thanks :slight_smile: