So I made a model in Blender, and I exported it into an .fbx, and put it into unity. When it arrives to unity, theres no textures on it, and I know I have to reassign them myself, but when I do, they look very unrealistic and you can see inside the shapes.
Here is an example
Blender
Unity
The point here are the barrels. On the 2nd picture, they dont make any sense at all. Also the other textures are not pretty at all, and some don’t even want to show up. Is there a different way to render this? I am very new to unity, and I wouldn’t know anything about this.
Thanks a lot for any help.