Hello,
I have a 3d model which i have triangulated in blender which has 124 faces and 84 verts. The object has no modifiers applied and is smooth.
When i import into Unity the number of triangles is now 325 and 180 verts. The model looks the same however when selected the mesh looks a mess.
If i select the option Keep Quads the model imports correctly however is this going to cause an issue further down the line? I have attached an image to show the different imports. Top is blender, middle is without keep quads in Unity and bottom is with Keep quads. What is Unity doing to generate so many faces? i have played with the Normal and tangaent options and this made no difference.
Thanks
Karl