Hi!
I’m tryiing to import a mesh from Blender 2.92 to Unity 2019.4.29 and assign a material with Mobile Additive shader with uniform white texture on it. So basically what I want to get is a uniform white tree.
However, when I assign that material to my mesh it looks like this, so only a handful of triangles are white, othes are blue/pink/violet.
It looks like a problem is with my mesh and I’ve tried everything I could think of - I recalculated normals, reseted UVs, deleted and re-created materials in blender. And I’ve tried to change every sinlgle import option in Unity.
Maybe there are some other solutions?
Thank you!
By “Mobile Additive” do you mean the “Mobile/Particles/Additive” shader?
If so you probably don’t want that shader. If you really do want it to be a solid unlit white you want the “Unlit/Color” shader.
As for the cause, most likely your mesh is being exported with some vertex coloring. If you look at the Mesh in the inspector (expand the Model in the Project window and select the asset that has a grid for an icon with your model’s name). You’ll probably see something like this:
That means it has vertex colors, which the particle shader is showing.