Blender to Unity

Hi all,

I’m trying to get a model from blender to Unity, but i’m experiencing some weird shadow effects on my model.

On the right is how it looks in Blender, its a fully textured mesh, left is how it looks like in Unity (Scene view). As you can see, the model has weird shadow eg between the windows on the first floor.

Any pointers how to solve this?

best regards
Pieter

alt text

You need to change the “Calculate Normals” setting in the Importer in the Inspector. Right now the all of the edges on the mesh are smoothed out.