Blender , Unity and material issue

Hi All

I have a niggle, when creating a simple object in blender and then importing the blend file, the object comes over fine, although the rotation is off (which i’ve seen the answer for).

When trying to apply a material or texture to the object it applies 1 color and nothing like the material I’ve created.

example would be create simple sphere in blender, import into Unity and try apply a texture and it just turn a red color. Not sure what’s going on with it, tried removing the imported material and re-assigning a new material, but still fails to work correctly.

1 Answer

1

You need to “UV unwrap” the object so the texture wrapping is correctly otherwise unity doesn’t know what to do.

Check this link for more info

Thanks for the reply, I'll give it a try.