ok, i am new to blender/unity, but i have made this character, and imported it into unity as .fbx
in the FBX importer settings, it shows a preview. here the mesh character looks just as i want it too, but, when i drag it into the game, the mesh becomes completely deformed.
the arm-pits spread out and the face becomes thin
as you can see there is a big difference between the preview, and what really comes out.
iv already imported a few characters, and everything was working fine
i am using blender 2.58a
any ideas on how o fix problem?
tnx in advance