Blender - Unity Material Issue

I’ve recently spent about 2+ hours on a model in Blender. I’ve been having problems with weird materials/textures with the exported file. This is what happens to EVERY. SINGLE. MODEL. THAT I IMPORT.

I’ve tried everything: unwrapping, smart UV projecting, etc. I’ve been scouring the internet for about an hour, and nobody’s had the same problem that I do. Can anyone tell me what I’m doing wrong?

Aha! I’ve got it! after playing around with the shader, diffuse seems to work, rather than specular. I no longer get that glossy look in the above picture.