Blender-Unity Subsurf Problem

I’m having an issue with UV Mapping in blender 2.5 alpha 2. When i subsurf a model, import it into Unity, and then texture it, the texture is squished around the smoothed edges. Any way to prevent this, but still keep the smoothing?

Use Blender 2.49b, 2.5a isn’t feature complete or stable enough for use yet.

Oh- so this wouldnt be a problem in 2.49?

All modifiers are applied when exporting, so if you appy the subsurf in blender and the UV’s look OK, then it should import properly.

Ok- thanks for the quick reply. :wink: