Blender Unity Texturing problem

Hi,

I have textures in unity that I want to apply to a model i built in blender. The problem I am having is that when I apply the texture to the blender model, it just gives me a random gray overlay.

I tested the texture on a standard 3d cube in unity and it works fine. Has anyone come across this issue??

Did you create a UV unwrap in Blender?

I didn’t go that route because i have all the textures I downloaded in unity asset store. Do you think I should then proceed to do a uv unwrap in and apply all the texturing in blender, and then just import the textures from blender to unity?

Models made in blender don’t have any default UVs so if you don’t do a UV unwrap yourself, textures just don’t work at all.

I think what probably happens is that the UV coordinates revert to 0,0 for every single vertex. That means that whatever color is in the very tip of the bottom-left corner of your texture will cover the entire model.

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Thanks for the info. I will adjust and try again.

@kdgalla it worked. That is what I was missing. Thanks for the help!