Blender Unity user willing to do a Skype on bone drivers for animation, paid

Hi guys

I’d really love for someone with Blender and Unity experience to do a screenshare of how you can create and import animations from Blender (using bone drivers as this is apparently the best way to do it) into Unity. It would be for simple deformations in Blender (lattice or shapekey). I’m keen to learn the practical theory…

I’d be willing to pay 40EUR for your time.

Let me know!

Hi,

how about a youtube tutorial. Have a look at the following. Helped me a lot:

Basic animation:

Basic character animation:

Hope this helps!

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Well, anything using drivers directly won’t be able to be used in Unity anyway. Some things that would would be things that are getting converted into a sort of bone animation. For example, if you have a driver that is controlling a bone’s contraints, then I believe that the bone would be affected by that as you create your animation, and that would be baked into said animation and would be fine for Unity. I know IK chains work like this. Those work because the IK chain is still affecting the rotation of the bones. That rotation, regardless of it being created by an IK bone, is what gets sent to Unity. But, the fact that you have an IK bone there does not get to Unity, so you won’t get IK in Unity that way, rather using the IK system Unity has. Drivers and contraints would be the same, as would blendshapes/shapekeys.

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Thanks both, that 2nd tutorial was especially useful. Regarding the scripting for the animations that he uses, this is the legacy animation system correct? Should I be learning Mecanim rather than the scripting version to integrate my animations?

Looking forward to trying this out on a simple project.

Thanks again.

Also found this tutorial series
http://www.zakjr.com/blog/blender-to-unity-workflow-part-1/