Blender/Unity

This is more of an advanced question but maybe someone here knows the answer.

Is it possible to bake an explode modifier animation to IPO’s and then import that object with the animation into Unity?

I don’t know how particle systems are handled by Unity from Blender or if they are supported at all?

I’m pretty sure this won’t work. The only animation Unity imports is boned mesh animations.

Nope, this won’t be imported either, but Unity has its own particle system.