So, i have made a model, made the uv’s, applied the textures in gimp, and saved the file in the game directory. When applying the texture to a model, the model turns black.
This hasn’t occurred on all the models, i have a green indicator that works fine, but a simple wall and even a cube will not render the texture either in editor or in game.
Without any texture applied, it is the standard white.
I have reinstalled both blender and unity. As a measure of how messed up it is, i saved a box, saved its uv, applied the texture to the box in unity, and it still comes out as black.
I’m using 64bit version of Blender 2.62, Unity 3.5.0f.