Hi,
I have a dome that I’m trying to unwrap, but not a lot of time for my project. Is there some way to unwrap so that all of the faces automatically are the full size of the texture? Or perhaps at least they are all laid out, stacked I guess, in the same size and direction. I’ve run through all the different methods that I’ve found in the unwrap menu, but with no luck.
If you have a UVSphere made of Quads then in edit mode , Ctrl A to select all , Crtl E and select mark seams , this will create a seam on every edge of each quad , then Ctrl U and choose “follow active quads”. this should make every face use the full size of the map
hth
Just select all verts and do Unwrap → Reset.
–Eric
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Thanks shaderbytes, I did what you said, and it did an excellent job of laying out all of the faces uniformly, but they are tiny. Is there some way to quickly stack them all on top of each other so they can all receive more than just a small part of the texture? They can all have the same texture UV’s even, I just need them to be large enough that they can all have recognizable textures in Unity.
Thanks for the help, and I apologize if this is something I should have already figured out elsewhere.
Actually I forgot about the method Eric suggested as I have not used it for some time but I do recall that been the correct solution … it should maximize their size and stack them as you require
Eric’s way worked. I’m not totally sure what was causing it to not work before, I must have had something incorrect, or just wasn’t recognizing that it was the solution. Either way, thanks for the help!