Hello guys,
in attachment two pictures: the first one, a vase with a texture on it in Blender 2.5. I exported the model creating .OBJ file and imported in Unity. The second image is a bit “different”…as it is totally wrong!. So, I don’t get the problem. I tried to import .3ds, .blend, it doesn’t work… always this kind or result. I recalculated the normals, re-assign the material… but nothing… what it can be?
Thanks,
GC.


Couple things i can think of. If you have used normal / bump maps at all , you wil need to assign the proper shader in Unity. It really looks like your using a specular shader of sorts in blender, and it looks as if in unity , your using just a standard diffusion shader.
You could also try having unity create a second set of UV’s for lightmapping. This will sometimes help.
It looks like completely unlit flat color to me, do you have any lights in your Unity scene and/or did you check the settings of your lights?
Blender has a default light that will show up in renders and textured view, and default 3 point opengl lighting for the “solid” view. Unity starts out with no lights in the scene I think (I haven’t started a new project in a long time, so I’m not 100% on that).