Hello there,
I have been working with unity for quite some time now and I think I’m ready for a bigger project to work on.
Yet I still have some questions regarding modeling with (mainly) blender. I don’t really know what is an efficient way to model “complex” things. Don’t misinterpret this, I’m really quite experienced with blender and know how to model lol. It’s just if I like want to model a building so with walls, windows, interior stairs, ect… Do I just have to create the separate parts like windows, certain walls,… and then import it to Unity ? How about the textures, will I have to make 1 big texture file with some smart UV mapping so it’s only 1 material? Because in my experience Unity won’t accept multiple materials per object… Or isn’t that needed as in importing from Blender with multiple meshes inside will automatically solve this?
Another very simple example:
Say I got something like this:
Is it required to build this in one mesh or can I just do something like this

this are for example 3 separate meshes…
Because I’m unsure if it’s very resource intensive or not…
I really searched of google and the forums for some decent answers, but I never really found someone with the exact same question. Any suggestions would be really welcome.
Thanks in advance