Importing to Unity is fine, both the animations and characters with bones work out just fine!
But I’ve run into 2 issues…
I have a Idle Animation in Blender, how do i make it loop. Everything is “grayed out in Unity” so i’m suspecting i need to
make the loop happen in Blender.
Next thing is my character stands/collide with unity Objects just fine, however when the animation starts to run.
It’s as if his colider is shifted to his body center = moving halfway through the ground.
Was looking the entirely wrong place. Had to enable the loop in Unity on the “main” animation (import options).
Also found the colider issue, seems more strange than first.
My character falls through a plane and “stands” on his Hips, instead of the feet.
The legs and feet are not deformed, and are just sticking out on the other side of the plane or object