Blender's Set Solid in Unity

I made my mesh in Blender. Im not sure how it works in other 3D apps but Blender has two rendering choices: “set smooth” and “set solid”. When I import my mesh I believe Unity’s shaders are only set to “Set Smooth”. I like the way my mesh looks using “set solid”. Is there a way to use “set solid” in Unity?

For some meshes you can set the smoothing angle in the mesh import settings. For more complex meshes, use the edge split modifier in Blender to indicate which edges should be hard (select edges and use the “mark sharp” item in the edge specials menu). Alternately, for non-animated meshes, exporting from Blender as .obj honors the smooth/solid faces.