I’ve created a shader that LERPs between 2 textures (a rocky texture and a grass texture). When I try to use this material on an imported .fbx (this is 1 material out of 10 total) it does not blend between the 2 textures rather uses only the texture plugged into LERP socket A. If I apply this material to a cube or sphere I create in Unity I get the expected blending result. Any ideas how I could get this blend material to work on my imported .fbx?
Thanks!