okay from my current project I kinda want to do some cool terrain work (without using the built in terrain) so I was hoping I could do some crazy texture blending using colored vertex normals (red would control 1 texture, blue the other, and green the last, if it was black it’d be a base texture).
Could this work? does anyone have any ideas?
I’ve had a shader that supports blending 2 textures and lightmaps, but it only uses vertex alpha and I have no clue how to use the vertex colors for masking.