Hi,
I have a blend tree set up for a humanoid character with different animations for movement depending on its stance and speed. To get a kind of crouch running animation, I stacked a running animation and a crouch walking animation together on the same blend tree coordinates . Visually, it works pretty much as I hoped, and the two animations blend well together.
Unfortunately, Unity doesn’t seem to like it very much:
As you can see, it also blends with an animation on completly different coordinates (bottom right of the blend tree) for seemingly no reason, which breaks everything since the character moves with root motion. Is there a better way to do this?
Thanks in advance.
