Hi
Is there a way to blend by script at runtime different animationclips for the same state in a state machine ?
Directly related to that, is there a way to know what is the current animation frame/matrix an animator is currently playing so i can use that for mixing?
Im interested in this type of blending to recreate the default animation track of the timeline that takes as track binding an animator, and as clip input different animation clips and then mixes them for the final animation
I want to recreate this functionality so i can add more features to it in a new playable track.
so far i did get the boilerplate code ready for data/clip/mixer/track extension scripts the timeline needs
i also figured out how to use the AnimatorOverrideController & RuntimeAnimatorController
But how to mix them together before weighting them and outputting them still is unclear