Blending between two materials with a mask?

Dear Unity Community,

I am looking for a shader like the one in the “Viking Village” project.
I have no experience in programming so I was hoping someone could help me out.

The shader in the Viking Village project however is for a specular setup.

I was simply looking for a shader that containts the same information as the standard unity shader but with a mask to blend between two materials. (metallic setup)

To illustrate what I mean a screenshot of the shader in the Viking Village project. (this one has a specular setup)


I need this for a university project which is due pretty soon. So any help would be really appreciated. I could reward you too. Thank you :slight_smile: