Is there some way to have blending transition when transitioning between No VCs active to a VC being active?
At the moment when I don’t have any VCs Live, and I turn one of my VCs on, the camera just snaps to where the VC is. I want there to be a transition.
I have already set up a custom blend from (none) to the VC I want to switch on in runtime, but this doesn’t seem to be working and it still just snaps.
That’s not an anticipated use-case. There’s no need to have a “No VC” state in your game. Just put a VC to represent “No VC”. Animate it as you would an ordinary Camera.