Hey folks!
Since Unity iPhone/etc obviously don’t support high-poly terrains, we’ve created our own low-poly terrain meshes that snap together using a nifty grid system.
My question is, how can I blend multiple materials onto one mesh? Our artist is talking about vertex-paint shaders but I have no skills in this area.
Any help would be greatly appreciated, we’re willing to pay as well.
We’re talking about 3 materials with normal maps (sand, rock and grass), perhaps more in the future.
This way, we don’t have to create a UV-texture for every single mesh and save on memory.
Cheers!
TornadoTwins