Hi guys
What is the correct approach to blend from gameplay seamlessly into a cut-scene using the timeline ?
My question is mainly to the devs as i am finding some ambiguity about this after going through unity conference videos and the online docs (preview doc, official doc, playable apis, forum, unity unite on youtube)
I am checking playables and understood that they allow me to create custom tracks to animate extra things im interested in like lights without creating default animation tracks with clips for them. ok i understood that and downloaded the asset and wizard from the store.
Now supposing i want to blend my script controlled player car/box (the script controls the world location either direction or with a animator state machine) into a cutscene seamlessly, how would i go about doing that ?
I want to smoothly overide what the ‘gamplay’ animation of the play box including any script and animator state machines it has running into the cut-scene clip.
Im not talking here about cameras, im checked cinemachine it will blend nicely the camera i tried that, i am talking about the player object itself, of type generic not humanoid in the import settings.
I tried updating to the latest beta, set extrapolation to none, enable/disable root motion and still cant get a smooth transition from gameplay to cutscene. it just snaps. i did find a reference to a bug on this in another thread. Issue with mixing Animator and Timeline animations - Unity Engine - Unity Discussions
Im currently considering testing and scripting a custom playable that exposes a transform reference and “cinematic” bool to decide how how to blend clips based on whether the bool is cinematic or not. Still thinking about it and i have no idea if it will even resolve my problem when tested.
So my question is the the unity devs, again, very specific, not about cinemachine or other stuff…
What are the steps you yourself designed and will use we you need to take to blend a player controlled object like a car/box with its own animator state machine (generic) into a cutscene anition smoothly on the timeline ?
Just point us in the right direction
Big heart & thanks