For a lot of post effect, we need deferred shading.
However, the moment we turn it on, we losing reflection probe blending, which is also unacceptable for large room.
What’s the solution?
For a lot of post effect, we need deferred shading.
However, the moment we turn it on, we losing reflection probe blending, which is also unacceptable for large room.
What’s the solution?
It’s a rather big issue. I’m surprised nobody else appear to face it?
there is blend zone for reflection probes. it works for me in deffered and forwrd.
Deffered rendering or deffered shading?
Unity 5.3.3, blending reflection probes in deferred don’t works