Hello
Is it just me or can anyone else confirm if BlendOp Max/Min is working on Android/Nexus (I don’t have another device handy ATM)?
Shader "Lighten"
{
Properties
{
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader
{
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
ZWrite Off
BlendOp Max
Blend One One
Cull Off
Lighting Off
Fog { Mode Off }
Pass
{
SetTexture [_MainTex]
{
combine texture
}
}
}
}
The above shader works as expected in the editor, on web builds, but on the Nexus 7 tablet (Android 4.2.2), the geometry shows pink, as if the material was missing or unsupported.
I’m using Unity 3.5.7f6