Blendshape object disappearing when scene opening, if animation active on object.

Hi,

I’ve been creating an animation on an object in maya using blendshapes.

I key the animation, bake the keys, delete non-deformer history.

Then export the selected object as an FBX from Maya and import the FBX into Unity.

In the Unity inspector the animation can be seen working. Import blendshapes is checked, legacy is checked.

When the object is placed in the scene with the animation switched off, the object remains in the scene when the scene is loaded.

If the animation is switched on, the object instantly disappears, though it remains in the inspector and hierarchy with a lighter font.

I’ve searched for threads dealing with this, and couldn’t find any specific enough to my problem, but hope I’m not repeating a common post.

Any feedback would be great.

Thanks.

Hey cristo - this is an odd error.
Did you happen to solve? If so what was the mistake?

I never really solved it and don’t know if it was because of freezing transforms on the target blendshape object before I duplicated it to make a source, but I worked around it by parenting the imported FBX object to an empty transform.
Maybe there’s some ugly reduncancy in that method but I just have to try to make things work anyway they’ll work.

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