Blendshapes animation not working at all

when i import an animation with blendshapes, only one channel gets keyframes, this is what it looks like:

has anyone fixed this?

1415863--74273--$g31lY-U40p7WwLIkgPSg.png

solved it, the name is given by the first letter of the channel name, so i changed all the chanel morphers to, 1,2,3,4, etc. and animation imports correctly

Yes, Lune, thanks for info but can you work with dopesheet, keyframes and curves of blandshapes on Animation window? I got “read only” and even morph animation work, we could be able to adjust curves and keyframes, couldn’t we? Is there something I don’t see? Please.

See:

http://answers.unity3d.com/questions/574775/how-do-i-get-started-with-blend-shapes.html#answer-574778

Yes, thank you Graham. But, in situations when we are importing lipsynched character, for example, we have lots of blandshapes. One for every phonem. And all keyframes are allready here… Why we couldn’t have option to tweak what is already here with simple “not read only” and not to have to “recreate” every channel with “add curve”?
I still think I’am missing something obvious.