Hey there,
im working on my Blendshapes to make the Armor fit my characters,
i did some blendshapes but the problem is, if i change the value to
make the blendshapes take its effect, the skin of my character gets more dark
Just for Info:
1.- The Blendshapes are made in Blender (also tryed C4D and Maya) - same effect
2.- I dont touch any of the “face” area for example. so the polygons are at the same place (not extra stretched but they still get dark)
before:
after:
Looks like the normals have been “destroyed”. Check the normals of the original mesh and the modified mesh (or even if Unity calculates the normals wrong at import).
Perhaps its also a problem of the blend shapes that they modify the polygons without take care about the normals, but this is off topic for me… perhaps it exists a method to recalc the normals after the blend shape operation but I don’t know anything about that either.
1 Like
Alright,
will check for that and reply later here
Try if this helps:
Setting both Normals and Blend Shape Normals to “Calculate” in the Model section of the FBX.
(credits go to here: Blend shape normals artefacts )
1 Like