Blendshapes don't show in Skinned Mesh Renderer, why?

It is the first time I try this, and I cannot see the blendshapes under “Skinned Mesh Renderer” component, from a .fbx 3DsMax character rigged with animation and morphings.
The animations imported within the character have also morphing expressions and they show correctly in the animation clip.
But I need the blendshapes boxes for making lipsync and stuff. I think I am doing all correctly so I don’t understand, export/import settings are good… what am I missing?


Answer to this is that you don’t need any Skin mesh renderer at all. The only thing you missed out is that first you must create empty game object in Hierarchy panel and then put in it your mesh with morph-targets. And after that you must put your mesh into an “Character mesh” in your LipSync Pro component. And then you can follow the steps of official tutorials. That’s all)

Good Luck!