Hello, I am new in unity and it is the first time I try this, but I cannot see the blendshapes under “Skinned Mesh Renderer”. The animations I imported within the character, have also morphing expressions and they show correctly in the animation clip. But I need the blenshapes option for making lip sync and stuff.
I think I am doing all correctly so I don’t understand, export/import settings are good… what am I missing?
Thanks
As far as I’m aware - the animated ‘morphs’ in Max will not transfer into Unity.
The morphs will show up in Unity and then they have to be animated in Unity.