I am currently facing a bug/issue regarding blendshapes animation in Unity. I have an animal model with eye blinking animation using blendshapes exported from 3DS Max 2014. In the Unity mesh importer view, animation is working fine, i.e. both eyes are blinking. But when I play it using animator in the scene, either one eye is blinking or none of the eyes is blinking. Screenshots are attached. Please help in this regard. Thanks in advance.