Hello.
When I import a model with blendshapes to Unity (from Maya LT), I can see different names of several blendshapes (not all of them). Blendshapes with different names are named “No name (0)”, “No name (1)”, etc.
Does someone know what is wrong?
Hello.
When I import a model with blendshapes to Unity (from Maya LT), I can see different names of several blendshapes (not all of them). Blendshapes with different names are named “No name (0)”, “No name (1)”, etc.
Does someone know what is wrong?
Consider posting in External Tools section, since this is Maya specific someone might be able to assist better in that forum. I’ve imported morphs from Max and they come in as the same name as I named them in Max. And all the morphs I’ve created are visible, granted I’ve only imported up to 6 at one time.
Are the blend shapes (in Maya) named appropriately?