I have received a FBX file from a Maya artist, and it works correctly when re-imported to Maya for viewing
However, when I import it into Unity and play the Take 001 Animation, only the bone movements are showing (rotate, scale)… no blendshapes
I see that on one of the sub-meshes, there are blendshapes in the Inspector. It’s only that the animation isn’t coming across.
From a different perspective, looking at the Animation list which clicking on the GameObject shows only Menorah_Rigged:TSMG_root. Menorah_Rigged:Menorah_headGEO should show as well.
Attached is the FBX as well as a couple reference screens so you can sortof see what I mean.
The mouth should animate, but it does not, only head and arm movements move around
1819757–116437–1d_e_s.zip (241 KB)