BlendShapes visible in Inspector but not in Take001 Animation (Maya->Unity via FBX)

I have received a FBX file from a Maya artist, and it works correctly when re-imported to Maya for viewing

However, when I import it into Unity and play the Take 001 Animation, only the bone movements are showing (rotate, scale)… no blendshapes

I see that on one of the sub-meshes, there are blendshapes in the Inspector. It’s only that the animation isn’t coming across.

From a different perspective, looking at the Animation list which clicking on the GameObject shows only Menorah_Rigged:TSMG_root. Menorah_Rigged:Menorah_headGEO should show as well.

Attached is the FBX as well as a couple reference screens so you can sortof see what I mean.

The mouth should animate, but it does not, only head and arm movements move around

1819757–116437–1d_e_s.zip (241 KB)


For what it’s worth- when I drag the sliders of the blendshape properties, I do see the movement… it’s only the animation keyframes that are not coming across

OK- figured it out, must use FBX 2011 (see attached screenshot)