BlendTree combines animations in PlayMode

Hello guys,

I have created a BlendTree and everything looks great in the inspector. It consists of eight animation paths. In the first image you can see the correct connections.
However, as soon as I press play, Unity links some animation together and the last few animations are not respected by the BlendTree at all (image 2).
Does anyone know how I can fix this?

Many greetings,
Waldfee

You should report a Unity bug via the Help menu.

Recreating the entire blend tree from scratch might fix the issue.

Thanks for the quick answer! I’ve created the entire blend tree, but the same behaviour happens again. I created a bug report.

your blend tree animations have same names. (you can see the lines out of the blend tree)

animations/states in blend trees must have different names.