hey I am exporting a fbx model with blendshapes , but after exporting it to unity , blendshapes ranges change from 0 to 1 to 0 to 100,and I am using another glb model , so when I add the animation , it got deformed cause it only have range from 0 to 1
I wonder if this is related to the problem I’m having with making VRM avatars? When I import the fbx and try to set facial animations for blinking and vowels, parts of the face fly off into space.
Update: Well I finally managed to get things working. I found an updated workflow guide that listed VERY SPECIFIC versions of programs and addons that let everything just work! In fact some of the steps actually contradict the RPMe FAQ on how to export fbx for Unity so that should be updated as well…
You can look at it here
These specific versions might help deal with the animation issues you have as well…