Blimp Attack
I just finished my latest iPhone game (My previous games were Gravball and Dr. Arugula, which are both available on the App Store). I’ve been approved, and am slated for release on December 10. I’ve been a long time fan of heli attack, and decided I’d like to make something similar for the iPod, so I did. I think it turned out rather well, but I’d love to have some thoughts/crits here. I’d also love to know if there’s any particular marketing strategies anybody knows of I should try to have some real success with this game (I’m looking at you Mika Mobile).
The game features:
:arrow: 15 guns (Yes, we put in shotgun rockets, chainguns, flamethrower, and a laser beam, per popular request)
:arrow: Online highscores (See how many other people who play this game have no life at all, and feel better about your own healthy interpersonal relationships)
:arrow: Choose your own control setup (for those of us who just got an iDevice, and are more used to a DS, we put in a setup that should be easier for you to use, and of course we have the option to use what at this point has become iPod standard fare, the dual control sticks)


