Blind Dev Needs Info on UI Controls

Greetings,

I am planning the development of an non-game app that will need UI controls like edit boxes, listboxes, drop-down comboboxes, checkboxes radio buttons and sliders. I also need to work with (preferably) an SQLite database in local file storage. My problem is this – I am blind, and through all of the reading I have done, I have not been able to positively determine whether or not Unity supports these types of controls. I have also looked at NGUI, which apparently does support text boxes, but the remaining aforementioned controls don’t seem to be supported, aside from buttons and menus. Perhaps I am missing something that is shown in graphics.

Can someone shed light on this?

I’d like to use Unity because the results of some data analysis would be nice to display in a 3D rendered format. As an alternative, is it possible to embed a unity 3D scene into an Appcelerator Titanium app?

Any help would be greatly appreciated!

u can create UI controls like edit boxes, listboxes, drop-down comboboxes, checkboxes radio buttons and sliders
in unity3d.But u should have good programming language knowledge.

Thanks for the info – I have been coding since 1981, so I have a bit of experience under my belt. I, however, am not well-versed in the Unity platform yet. Could you direct me to documentation regarding these UI controls? This would be greatly appreciated!

Thanks,

Many thanks! The links should go a long way toward helping me assess the use of Unity for my application.

Don’t forget the wiki as well, here’s an example list box http://wiki.unity3d.com/index.php?title=PopupList

Here’s the GUI section http://wiki.unity3d.com/index.php/Scripts/GUI

You can also use GUITextures and GUITexts as buttons with their HitTest() method. Or use geometry in the scene as buttons and raycast to determine which one you’re selecting.

Also the UI is changing to a new system in unity 4.6 and I haven’t used it yet. It’s supposed to be easier and better performance…