OUR DEMO IS LIVE AT BLITZBOTZ.COM NOW!!![/CENTER]
BlitzBotz (http://www.blitzbotz.com) is a free-to-play, online multiplayer, top-down shooter built with Unity3D and Smartfox server. Players will jack-in to their own customized BlitzBot to compete in online arenas with players from all over the world, and from all kinds of devices, including PC, Droid, iOS, the Ouya, and more1!
Players will participate in 1v1, 2v2, 3v3, 6v6, and Free4All matches against other player-controlled BlitzBotz in coliseum-like arenas. Your score is based solely on your performance; every player earns experience that can be used to unlock new weapons, classes, and special abilities. Members of the winning team get double XP2 along with the coveted ‘W’ added to their ranking.
Recent Updates :
- Practice Arena added for testing out loadouts
- Free4All Multiplayer Arena added
- Several bugs fixed (listed at www.blitzbotz.com/game/)
- Marine classes’ Jetpack Armor Ability is now completed.
Coming Soon :
- New Arena, with objects/buttons that can be used for taking cover
- Zombies!!!
- Co-op Zombie levels
- Completed attack animations/sounds/damage calculations
- Finishing separation of Marine Gladiator classes
Notes :
- The game has a fully authoritative server; clients merely run as graphical representations of the servers data.
- All data, including damage for weapons, player stats info, and even the entire menu structure, are all easily modified via database tables to make updating any part of the game as easy as possible.
- The store for the game will contain only aesthetic items, like new weapon and armor skins, to ensure that every player’s rank is earned rather than bought.
- Our guest system will allow you to play indefinitely without ever registering… if you decide to register, your account will be automatically saved at it’s current progress: the aim being new players can click-to-play for free without having to enter any personal information before trying out the game
- We are currently using assets from http://www.3drt.com, but these will be swapped out for our own graphics before official launch. A huge thank you is due to 3DRT, their game assets have been incredibly helpful during this proof-of-concept phase.
The Story
As a convicted criminal, you are serving a lifetime sentence strapped into a cell-pod in Federal Prison. It is 2185, and all prisoners now serve their terms by providing entertainment for the masses, battling surrogate robots in a televised gladiator-like competition. The same jack in the back of your skull that keeps your body paralyzed from the waist down while serving your time will also become your only route to freedom. You will control a BlitzBot remotely, without ever moving a muscle, as you battle thousands of other prisoners for the chance of a lifetime… the chance to unplug.
Current Progress
It’s been a long road, but the game is almost ready to start taking registrations and getting players in the arena! I wanted to post to the Unity WIP section first, since the Unity community has been both a huge inspiration and my most important tool (no offense intended) in the development of this game. This is my first attempt to complete a Unity game, so the learning curve has been a bit steep at times, but I am confident I will be able to wrap things up and start getting Alpha Keys out to registered members within the next month. I will be sending out 100 Alpha Keys to registered members as soon as I can, and am only sending out 100 because I want to be sure that each step along the way, the server can handle the load. As things progress, we’ll be sending out more and more Alpha Keys in the order that registrations were received. If I had my way, all 100 of the first keys would be Unity Forums members, but as far as I understand it there is no API to make sure of that.
Screenshots
The Main Menu, featuring the Loadout system
The old HUD system vs. the new one.
Video
The latest preview video of our upcoming BlitzBotz Zombies Arena
I am working very hard and using up the majority of what free time I have to get this game prepped for Alpha testing. So far, it’s just been me, but my graphics designer is biting at the bit to start making this game look even better visually. My graphics designer being my girlfriend, and considering we now have a 4 week old daughter, progress has been a bit slow lately. I will have a playable demo up during the coming weeks, and would appreciate any help I can get as far as filling the arenas with BlitzBotz to get some good data on how the server handles the load.
That’s about it for now, I will keep things updated here as best I can, but the majority of my updates will be via the Dev Blog, which you can view at either http://www.blitzbotz.com or http://blitzbotz.blogspot.com. I just realized that I need a good gameplay video showing how the guns shoot and grenades are working, so that should be posted within the next day or two.